It's not enough to stop me from wanting to blast holes in crystal walls and alien carapaces in a week's time, mind you. The only thing about Lumencraft's trailers and screenshots that I don't like is its art, which employs high resolution textures and coloured lighting and looks like an accidental collage in which every element competes equally for your attention. I like basebuilding and turrets and mining and swarms of insectoids. If you don't want to wait a week to try this in 1.0, you can join the early access release's beta branch to mess with it immediately. There are major new features coming in 1.0 though, including a story mode and "meta-progression." The story mode feeatures 27 missions and a hub at which you upgrade skills and technology to take into each new challenge. Enter procedurally generated levels with fully destructible environment, to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival. Lumencraft has been in early access since April last year, and it's got 579 reviews and a 'very positive' rating on Steam at the time of writing, which bodes well. Lumencraft is a top-down, rogue-like shooter with base building and tower defense elements. It'll leave early access on February 28th. I thought of it again while watching the trailer for Lumencraft, which seems to marry all of the above to a fully destructible world and lots more resource gathering. I often think about Infested Planet, a nearly 10-year-old topdown tactical shooter about holding off hordes of alien critters with turrets and careful expansion.
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